PausedEarly experiment

Cluck Capital

A design suite for a cozy chicken-dynasty business sim.

The Cluck Capital prototype on three phones: choosing which hen goes to the show, the farmyard with four named hens, and Poppy waiting at the gate

Screens are from the prototype's own build. The art is placeholder, drawn in code, as the prototype says on its first screen.

Why it matters

A game designed on paper before it was built. The documents settle the economy, art, technology and monetization; the first prototype tests attachment before anything else, with accessibility checks from day one.

The details

Open any part for the full story.

Features3
  • Fifteen design documents covering game design, economy, art, technology and monetization.
  • Thirty-nine binding decisions about how the chickens behave.
  • A focused attachment prototype with automated accessibility tests.
Technology
  • React
  • Vite
  • TypeScript
  • Playwright
  • axe-core
Development notes

My part

Designer and builder.
Status
Status
PausedDesign and first prototype
When
Jul 2026
Kind
Early experiment

Screens

A drawn farmyard with a barn and four hens named Dot, Nugget, Pip and Poppy, and the line: Nugget arrives at speed, checks you for food, and leaves

The yard: four hens, each with her own habits.

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